My Journey to Jupiter began with a bang. I've been an avid fan of Killer Bunnies: Quest since I was 12, but was somewhat of a purist. I didn't care for any of the other KB spinoffs, so while I was aware of Jupiter for quite some time, I never wanted to play it because it wasn't Quest. Everything changed when our neighbors just gave us their copy of Jupiter because they never played it. As I handled the cardboard pieces, something sparked within me. We played, and I was awe-struck by the genius behind the new mechanics that blended so well with the familiar Quest mechanics that I had always loved. As I became more familiar with the game—a process that included a trip down to San Diego to meet Jeff and Jonathan and to play test the newest edition of Jupiter—I quickly discovered I had a passion for it, similar to my fixation on Quest. These mechanics were literally taking my favorite card game to another dimension. But I couldn't keep myself from taking it further. I saw massive potential and felt avidly driven to push the game into yet another dimension. Nothing could stop me from 3D modeling and printing ... everything.
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3D Models